Feb 26, 2007, 07:54 PM // 19:54
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#1
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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PvE Mechanic Suggestion: Increased drop rates for bigger parties
Everyone has attempted solo farming, everyone has trapped UW, everyone has done the A/E and/or E/A green farming builds, although no one... absolutely no one has ever 8 man farmed outside of elite missions.
What if we could change this? What could make this whole 100% of Tyria, Cantha, and Elona more appreciated? Increased drop rates for the number of participating players in groups.
What does this exactly mean? Why would we want this? Well primarily this means that per chance someone soloíng UW would get a few ecto if he were lucky, but if a full team of 8 would enter then they would get a few more or less guaranteed. Why would we want this again? Well this would increase the fact that pugging may become a good thing again not just for the social benefit but your own economic benefit, the warrior may suck but you got 3-5 golds during this mission so it isn't a complete waste of time.
Here is a method I have suggested:
- No creature above level 17 will drop "nothing".
Gold(platinum) would be equally distributed still and the amount of gold increased by kill per party in the group would increase as well.
- Rare/Gold Drops increase by 4% for each active member in the party starting at 3% and capped at 30%
Chance of Green/Gold/Rare Drops:Members in Party
3%:1
7%:2
11%:3
15%:4
19%:5
23%:6
27%:7
30%:8
Henchmen would not count as active players in the party and would not increase the drop rate or count against it.
Soloíng UW, say good bye. 8 Man UW consistant teams, say hello. Snakes dance just for running? No thank you lots of monsters my party can kill, I'll grab my gold items that way.
Imagine it, 8 man teams farming "Silent Surf" people putting effort into making solo builds will be laughed at. The chance that in PvE the GRIND is over, and Co-operating is highly rewarded. Considering using heroes is now a last attempt effort.
The system was obviously not tested but a proposal as to how one would work. I believe something like this is a great idea and was suggested by a guildie Reyes for the credit due.
Discuss.
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Feb 26, 2007, 07:57 PM // 19:57
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#2
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Ascalonian Squire
Join Date: Nov 2006
Guild: The Kaizen Order [Kaiz]
Profession: N/Mo
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/notsigned
It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme.
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Feb 26, 2007, 08:01 PM // 20:01
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#3
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by tknorris
/notsigned
It effectively punishes players who enjoy solo farming because the drops rates they get today are 8x what they would be in this scheme.
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Hmmm
Quote:
Originally Posted by Shmanka
The system was obviously not tested but a proposal as to how one would work.
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Read Entire Posts much?
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Feb 26, 2007, 08:30 PM // 20:30
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#4
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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1. This should be posted in Sardelac Sanitarium.
2. It has been posted there before.
3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp.
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Feb 26, 2007, 08:35 PM // 20:35
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#5
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by Jetdoc
1. This should be posted in Sardelac Sanitarium.
2. It has been posted there before.
3. Your idea would only work if it excluded heroes/henchmen from the party count (as everyone that solo farms would simply hero farm), and this would cause a big outcry from the pro-NPC camp.
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1. Thought this was more appropriate since its a function change that had more of a social issue but I see your point.
2. Link?
3.
Quote:
Originally Posted by Shmanka
Henchmen would not count as active players in the party and would not increase the drop rate or count against it.
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I made sure I mentioned that... do people read?
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Feb 26, 2007, 08:47 PM // 20:47
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#6
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Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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Quote:
Originally Posted by Shmanka
1. Thought this was more appropriate since its a function change that had more of a social issue but I see your point.
2. Link?
3.
I made sure I mentioned that... do people read?
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So your on here talking shit about people not reading and asking for a link to Sardelac at the same time
Try Reading the main forum page and I'm sure you'll find it
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Feb 26, 2007, 08:51 PM // 20:51
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#7
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Shmanka
2. Link?
3. I made sure I mentioned that... do people read?
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http://www.guildwarsguru.com/forum/searchbt.php?
Is there really, really tiny print where the word "Heroes" is? The main problem with this suggestion is that people that use and love heroes will view it as a penalty.
On a side note, I am a proponent of your idea, which I posted on various other threads.
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Feb 26, 2007, 08:57 PM // 20:57
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#8
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Quote:
Originally Posted by sixdartbart
So your on here talking shit about people not reading and asking for a link to Sardelac at the same time
Try Reading the main forum page and I'm sure you'll find it
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It would just be convinient to have the link on the thread JIC.
Quote:
Originally Posted by JetDoc
http://www.guildwarsguru.com/forum/searchbt.php?
Is there really, really tiny print where the word "Heroes" is? The main problem with this suggestion is that people that use and love heroes will view it as a penalty.
On a side note, I am a proponent of your idea, which I posted on various other threads.
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Heroes and Henchmen IMO was not anything difficult to understand a difference in function of. They would be treated as the same with standards.
Heroes/Henchmen would not be anymore a pentalty then it already is, at the moment they decrease the drop rate. They wouldn't have a negative effect of lowering a level, just occupy space and the distribution of gold as they normally do.
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Feb 26, 2007, 09:05 PM // 21:05
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#9
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Guest
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all I see happening is me going to monk FoW/Uw, and the outcome will be 7 other people getting 6 shards/ectos per, while I still get none. X_x
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Feb 26, 2007, 09:14 PM // 21:14
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#10
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Wilds Pathfinder
Join Date: Aug 2006
Profession: Me/
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I Already Gave This Idea!
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Feb 26, 2007, 09:24 PM // 21:24
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#11
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Frost Gate Guardian
Join Date: Jun 2006
Guild: OoT
Profession: W/Mo
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Swift,
I like the idea,
but it wont happen, cause there is mothers out there of snot faced brats who wont let them play with real life humans.........so in the end
Lets, Watch GW finish off the "dust pie" shall we?
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Feb 26, 2007, 09:34 PM // 21:34
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#12
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Forge Runner
Join Date: Dec 2005
Guild: [PHNX]
Profession: Mo/
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I know for a fact that this has been suggested before, no link though.
/notsigned. I prefer to farm on my own, I don't like spending time in town trying to find a group, I prefer to just jump out and farm where I want. No afkers, no whiners, no problems. What is the problem? are you feeling lonely when you farm? there is already 2-6man groups who farm.
Btw you do take max parties when you do UW/FoW/Deep/DoA (never done warren so not sure about there).
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Feb 26, 2007, 09:36 PM // 21:36
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Profession: P/
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Thing is people will just PUG for farming. 8x underworld solo trappers is oiverkill. each takes a mob and the place would be cleared trappiers would be rich. then it would happen everywhere else. the economy would be absolutely ruined. forever.
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Feb 26, 2007, 09:43 PM // 21:43
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#14
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Wilds Pathfinder
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/signed
For everyone saying they prefer to solo farm, how does this suggestion affect you? You'll still be able to do your farming the same as you always had, but the people that do prefer to play in groups could get reasonable drops as well.
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Feb 26, 2007, 10:09 PM // 22:09
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#15
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Shmanka
It would just be convinient to have the link on the thread JIC.
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I used my link, and it turned this up in less than 15 seconds...
http://www.guildwarsguru.com/forum/s...php?t=10116391
You'll see that many of these points have been hashed out, but definitely contribute to that thread, as it is an idea that has very strong feelings on both sides.
I've already put forth your issue on this being an "incentive", but that wasn't well received by those who love heroes.
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Feb 26, 2007, 10:19 PM // 22:19
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#16
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Academy Page
Join Date: Dec 2006
Guild: Theives of the Abyss
Profession: P/W
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Shmanka,
I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars.
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Feb 26, 2007, 10:51 PM // 22:51
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#17
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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Quote:
Originally Posted by BradNess
Shmanka,
I agree with your first post. I think that would be a great idea. People should remember this is GUILD Wars, not SOLO Wars.
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People should remember that this is a game where people can make choices based on how they like to play. Some people just prefer to solo. I for one hate PUGs, so I solo pretty much everything, unless my guild is free to help me out, but since most of the missions are quite easy, I don't usually bother them.
This point has been discussed in detail in that other thread, and the point is that this will disadvantage those who prefer to solo. They'll go out, as usual, and they'll be getting a measly 3% rare drop rate (going by what you've suggested). And then some lucky bastard in a group of eight is getting a rare item for every 3 monsters they kill. Does this sound fair to any of you? Sure, the item then gets randomly assigned to one of the 8, but this means that someone will get lucky and get a lot more rare drops than the other party members.
There's already incentive to take real people. You kill things a lot faster, which means you can clear an area quickly and just rezone to do it again. The way I see it, it's pretty balanced already. Soloers get lots of drops, but it takes longer to kill everything. Eight person groups will get drops shared between them, but will kill everything quicker. And the same goes for heroes and henches, since they get a share of drops, you just never see what drops they get.
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Feb 27, 2007, 02:30 AM // 02:30
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#18
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Ascalonian Squire
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/signed
The drop rate increases with numbers (human players) does not decrease if u solo.
This encourages the team farming, and thats a good thing.
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Feb 27, 2007, 02:43 AM // 02:43
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#19
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Desert Nomad
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/notsigned for the eleventybillionth time. Punishing those of us that don't PUG and don't have a huge circle of in-game friends is just... petty.
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Feb 27, 2007, 04:37 AM // 04:37
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#20
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Frost Gate Guardian
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It does not punish solo play in ANY way.
It just removes the penalty for group playing, making both kinds of gaming EQUAL.
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